ADMN 201 — Ch13: Pricing, Promoting, and Distributing Products

Chapter 13 is the second of the two marketing chapters. It takes the 4 Ps introduced in Ch12 and digs into three of them: Price, Promotion, and Place (distribution). It covers the full toolkit — from how firms set prices to how they communicate about their products to how they physically get those products to customers.

mindmap
  root((Ch13\nPricing · Promotion\nDistribution))
    LO1-2 Pricing
      Pricing Objectives
        Profit Maximizing
        Market Share
        E-Business
      New Product Strategies
        Price Skimming no competition
        Penetration Pricing competition exists
      Existing Product
        Above At Below Market
      Dynamic Pricing
        Fixed Amazon
        Auctions eBay
        Reverse Auctions Priceline
      Tools and Tactics
        Cost-Oriented Pricing Markup
        Breakeven Analysis Fixed vs Variable
        Price Lining
        Psychological Pricing
    LO3 Promotional Mix
      5 Tools
        Advertising
        Personal Selling
        Sales Promotions
        Direct Marketing
        PR and Publicity
      Push vs Pull
      IMS Consistency
    LO4 Advertising
      Paid plus Identified Sponsor
      7 Media Types
      Media Mix
      Second Screen
    LO5 Personal Selling and Promotions
      Educate Demonstrate Close Reassure
      Coupons Premiums POP Trade Shows
      Publicity vs PR
    LO6 Distribution Channels
      4 Channel Types
      Agents vs Brokers
      Intensive Selective Exclusive
    LO7 Intermediaries
      Wholesalers B2B
      8 Retailer Types
      Nonstore Retailing
      E-Intermediaries
    LO8 Physical Distribution
      Warehousing Owned vs Independent
      6 Transport Modes
      JIT Walmart Model

LO1 & LO2 — Pricing Objectives, Strategies, Tactics, and Tools

Pricing Objectives

  • Profit-Maximizing: find the price × volume combination that generates the highest total profit — NOT the highest price per unit

    Revenue = Selling Price × Units Sold

  • Market Share (Penetration): accept minimal profit or even losses to dominate the market long-term (Doritos, iTunes)
  • E-Business: structural forces (no intermediaries, easy comparison shopping) push prices down

Strategies for New Products

StrategyWhen to UseLogic
Price SkimmingNo competitionHigh initial price to recoup development costs before rivals arrive
Penetration PricingCompetitors exist or will arriveLow price to capture market share and block rivals

Strategies for Existing Products

  • Above Market → prestige signal (luxury goods)
  • At Market → competitive parity
  • Below Market → value positioning

Pricing Tools

  • Cost-Oriented Pricing: Selling Price = Costs + Profit; Markup % = Markup ÷ Sales Price
  • Breakeven Analysis: how many units must you sell before total revenue = total costs? Requires separating Fixed Costs (constant) from Variable Costs (scale with volume)

Pricing Tactics

  • Price Lining: limited price tiers reduce consumer decision fatigue
  • Psychological Pricing: odd-even ($9.99) exploits non-rational perception
  • Discounts: short-term incentives to buy

Dynamic Pricing (E-Business)

  • Fixed pricing (Amazon) vs. Dynamic pricing (eBay auctions)
  • Reverse Auctions (Priceline): buyer sets the price — inverts traditional model

See PricingStrategies and PricingTactics.


LO3 — Promotional Mix

Promotion = communication about products, not just advertising.

The Promotional Mix is the combination of five tools:

  1. Advertising — paid, non-personal, identified sponsor
  2. Personal Selling — one-to-one salesperson
  3. Sales Promotions — short-term incentives (coupons, POP displays)
  4. Direct Marketing — non-personal direct contact (email, internet)
  5. Public Relations & Publicity — goodwill + media coverage

Target audience is the #1 factor in selecting the mix.

IMS (Integrated Marketing Strategy): all promotional tools must be consistent with each other and with the product’s positioning across all 4 Ps. Mixing messages undermines every dollar spent.

Push vs. Pull:

  • Push: target wholesalers/retailers → they persuade consumers
  • Pull: target consumers via advertising → they demand it from retailers

See PromotionalMix.


LO4 — Advertising and Media

Advertising = Paid + Identified Sponsor. Both are required — miss either one and it’s something else (publicity, propaganda).

7 Media Types (ranked by spending)

MediumSpendingKey StrengthKey Weakness
Online$5.9BTargeted + MeasurableEasy to ignore
TV$2.05BMass reachMost expensive; skippable
MobileRisingPersonalizedSmall screen; no standardization
Radio$890.9MCheap; segmentedMessage disappears
Newspapers$726.7MEducated/wealthy readersDeclining; poor image
Outdoor$368.5MRepeat exposureLimited info
Magazines$221MReread + sharedLong lead times

Second Screen: TV now drives social media engagement rather than acting as a passive standalone medium.

See AdvertisingMedia.


LO5 — Personal Selling, Sales Promotions, and Publicity/PR

Personal Selling Tasks (mapped to buyer journey)

  1. Educate (Info Search stage)
  2. Demonstrate (Evaluation stage) — handle objections as requests for more info
  3. Close (Purchase stage) — B2B: direct marketing generates leads; salesperson closes
  4. Reassure (Post-Purchase stage) — reduce buyer’s remorse

Sales Promotions (short-term)

  • Coupon = price savings certificate
  • Premium = free/bargain item with purchase
  • POP Display = in-store impulse trigger
  • Trade Show = B2B demo event

Publicity vs. PR

PublicityPublic Relations
CostFreeManaged cost
ControlNone (media writes it)Company-influenced
CredibilityHigh (third-party)Lower
ScopeThe result (a news story)The strategy (building goodwill, managing crises)

See PersonalSelling.


LO6 — Distribution Mix and Channels

The Distribution Mix = the combination of channels used to reach end users.

4 Channel Types

  1. Direct: Producer → Consumer
  2. Retail: Producer → Retailer → Consumer
  3. Wholesale: Producer → Wholesaler → Retailer → Consumer
  4. Agent/Broker: Producer → Agent or Broker → Customer

Agents = long-term relationships; Brokers = temporary matchmakers.

Distribution Strategies

StrategyCoverageBest For
IntensiveEverywhereConvenience goods (candy, magazines)
SelectiveLimited qualified outletsProducts needing advice/service (tools)
ExclusiveOne outlet per areaLuxury goods (Maserati, Rolex)

See DistributionChannels.


LO7 — Intermediaries: Wholesalers, Retailers, and E-Intermediaries

Wholesalers sell to businesses (B2B); Retailers sell to final consumers (B2C).

8 Brick-and-Mortar Retailer Types

Department Store · Supermarket · Specialty Store · Category Killer · Discount Store · Wholesale Club · Factory Outlet · Convenience Store

Nonstore Retailing

Catalogue · Telemarketing · Direct Selling (Avon) · Video/TV (QVC)

E-Intermediaries

Two functions: collect information (aggregators) or deliver products. Amazon does both depending on context.

Intermediaries lower total costs through efficiency — the “Chili analogy”: one trip to the supermarket vs. separate visits to three farms.

See RetailersAndIntermediaries.


LO8 — Physical Distribution

Physical distribution = warehousing + transportation — the activities that move products efficiently from manufacturer to consumer.

Warehousing

  • Owned: consistent high-volume needs
  • Independent (rented): flexible/seasonal needs (The Brick)

6 Transportation Modes

Trucks · Rail · Air (fastest/most expensive) · Water (slowest/cheapest) · Pipelines · Digital (near-zero marginal cost)

JIT (Just-In-Time)

Demand-triggered restocking: checkout scan → inventory signal → automatic replenishment. Walmart/P&G model achieves low cost and availability simultaneously.

Innovation: Maersk Line’s oxygenated tanks opened the live seafood export market to Europe — distribution innovation creating an entirely new market.

See PhysicalDistribution.


Key Exam Summary

LOCore Formula / Rule
LO1Revenue = Selling Price × Units Sold
LO1Markup % = Markup ÷ Sales Price
LO2Skimming = no competition; Penetration = competition exists
LO3Target audience = #1 factor in promotional mix selection
LO3Push = sell to retailers; Pull = sell to consumers
LO4Advertising = Paid + Identified Sponsor
LO4Online is #1 medium by spending ($5.9B)
LO5Coupon = price savings; Premium = extra item
LO5Publicity = free, uncontrolled; PR = company-managed
LO6Intensive = everywhere; Exclusive = one per area; Selective = middle
LO7Wholesalers → B2B; Retailers → B2C
LO8JIT = demand-triggered restocking, not zero inventory